Update: after comparing the texture configuration files, I figured it out. All I had to do was put this in the top of the .imagextension.cfg files (I have a mix of .bmp and .png textures).
[moisture]
[puddles]
If anyone wants to do the same thing, add the lines to the top.
Hello. It's been quite a while. I managed to get snow textures working but does anyone know how to get rain reflections on the road (the one you see to the right is part of Terrain Splines)? I checked the .sli files and the texture configuration files but I couldn't figure out what they did...
Hello. Anyone interested in helping sync this progress thread with the one on my personal site, please let me know. I tend to post some updates on the discord server with bigger updates getting a reply on the threads. It's a fair bit of work to maintain the two nearly-identical threads on two...
Another update... A bit of work on the highway that will connect the different areas of the map together. The speed will be set at 100 km/h.
Of course, it looks a little sparse here because I haven't added any scenery around the streets here.
Update regarding the stage numbers: I've decided to dump them because I've been wanting to expand parts of the map but the first stage prevented me from doing so. I've now reordered the routes so they are now in numerical order. Obviously, not all of them will end up released right away.
Green...
A minor update for a major aesthetic improvement here. It's impossible to line the terrain up perfectly, so I put some spline walls up to fill the gap.
What I've been focused on lately is recreating the bus routes after the road change. Sorry to disappoint those hoping for screenshots. It'll be a while before there are any changes worthy of screenshots.
The routes I've completed are route 555 and 556 (the latter of which wasn't in the original...
Don't suppose anyone has the know-how to get this fictional bus from SketchUp to OMSI 2? I still use SketchUp simply because that's what I know how to use when it comes to making buses. Exporting objects is easy. Would you say it's the same process + scripting?
I just created a discord server. If you're interested in getting directly involved with the project (object making, helping expand on the map, etc). It'll be mostly for collaboration while status updates will continued to be shared here as usual.
Here's the link: Discord - Free voice and text...
I've done a fair few minor changes but the big changes would be the streets, the new bus depot and the interchanges. The previous depots at Gatterville, Eistafuen and Mt Tanonvaide are long gone now. This is one of the two depots that will be in the first stage of this add-on.
Screenshots:
INTRODUCTION
Hello everyone! I know I've kinda left the Project Vorai map hanging (I just haven't had the motivation to work on it). I thought I'd treat everyone to a partial reboot of my first big project: Gatterville. This map currently is a modified update based on Gatterville 3 (Which I...
Does anyone wish to help develop the Project Vorai add-on? It is moving really slowly and I tend to only do small bits at a time. Eventually, I also plan to release a left-path street pack. There's now quite an abundance of RHD buses but not that many left-path maps.
Anyone wishing to help get...
I can be a dope at times. I missed the map files when I backed up the project after modifying it. I do still have the fixed objects thankfully. I'll need to redo part of the map all over again. :(
Anyone know if there's a guide to using the type 2 tracks and trips? I still use type 1 because...
Thanks for the help Road-Hog123. It took me a bit to figure out which file has the bounding box. I've applied the fix but I probably won't use the C400 for the map as AI because the London Citybus branding makes it appear out of place.
For AI, I think the simplest option for AI would be the...
Yes, you got it right. My personal workaround is to write it as it's supposed to be pronounced, not as it's actually spelt. Like the stop "Kautas Ave". Any TTS voice would say it as "Core-tas". I wrote it in as "Cow-tas" for the correct pronunciation.
About the map: I've only done minor tweaks...
I'm not someone who really watches memes. I generally prefer to use Text-to-speech. You can't please everyone. I don't intend to change my choice of TTS voice. There's only one other TTS voice that doesn't sound stupid. If anyone else wants me to change the TTS voice, please let me know in the...
Is there something I'm aupposed to adjust in the SCO file? Correcting the diffusion didn't fix the lighting in OMSI? I think I may take the advice of Road-Hog123 and recreate the models from scratch only with blender (not looking forward to it)
Correction: I found the problem. I had the option...
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