Maps BotW Legacy Edition: BETA (Route PR1) [Removed]

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whistlehead

Alias Mr Hackenbacker
Moderation Team Leader
UKDT
Dec 10, 2015
1,156
1,295
I Like it on cause it is more realistic
Unfortunately, the map has been built to be played with collisions turned off, as a lot of the objects we used in the construction of the map are not set up correctly for phyiscs interactions - for instance, most of the building and bridge objects will bounce away if you run into them.
 

0118999

Department of Administrative Affairs
Administrator
Oct 24, 2016
353
467
I heard this was mainly down to BTV's buildings, are they like to be fixed or replaced? Really takes the shine off the map for me, this being the only one I have where disabling collisions is necessary (even BOTW 2.7.1 I could leave collisions on so long as I was careful under the railway bridge)
 

DaCookie! // MFF76

Connexions are obviously THE BEST!
Apr 1, 2016
357
200
Yorkshire
I heard this was mainly down to BTV's buildings, are they like to be fixed or replaced? Really takes the shine off the map for me, this being the only one I have where disabling collisions is necessary (even BOTW 2.7.1 I could leave collisions on so long as I was careful under the railway bridge)
Unfortunately, I believe the btv building errors are down to OMSI's physics :( so unless a patch is made to the game (which there won't as I believe the game discontinued) then you'll have to drive with collisions off! :cool:
 

Road-hog123

Code Fudger
Administrator
UKDT
Dec 10, 2015
1,257
1,358
Kent, UK
I'm not aware with any issues with Omsi's physics engine and buildings... What's far more likely is that the bounding boxes are specified incorrectly, such that you collide with them when really you shouldn't, and that the objects don't have the [fixed] tag in their *.sco file, so when collided with they don't stay put.
 

Peter 1799

New Member
Jan 6, 2017
7
0
Unfortunately, the map has been built to be played with collisions turned off, as a lot of the objects we used in the construction of the map are not set up correctly for phyiscs interactions - for instance, most of the building and bridge objects will bounce away if you run into them.
Thank you @whistlehead
Will this be fixed in the finial version if this is a teaser it is the best map i have ever driven even with payware included just the big rounderboute and the park and ride are very laggy for me and drop below 10 FPS I wish i could stop this will there be any plannes to make a patch to resolve this issues like optermise them like yo did in cotterell ?
 
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sambob_12

Well-Known Member
Oct 26, 2016
437
218
Kent, UK
Anyone know why when I load up Legacy it gets stuck on loading the AI and dont load the map.
I think it's a problem with the C400R buses that were installed along with the map as it doesn't load for me when I try and load through the menus in-game and it doesn't load AI either.

It might help to reinstall the bus or change the ailist (OMSI 2\maps\BotW_Legacy\ailist.cfg) but I'll try it and let you kow
 
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sambob_12

Well-Known Member
Oct 26, 2016
437
218
Kent, UK
Will this be fixed in the finial version if this is a teaser it is the best map i have ever driven even with payware included just the big rounderboute and the park and ride are very laggy for me and drop below 10 FPS I wish i could stop this will there be any plannes to make a patch to resolve this issues like optermise them like yo did in cotterell ?
It's quite laggy for me as well, sometimes it's impossible to drive due to the amount of freezing and jumping that happens, but that's probably because of my slow laptop :(
 

0118999

Department of Administrative Affairs
Administrator
Oct 24, 2016
353
467
I wonder if it's that bunting that causing collisions, seems to be only place I have issues? Might get the map editor out and see if removing it cures it.
 

Peter 1799

New Member
Jan 6, 2017
7
0
Hi Everyone I Made a repaint for the DAF XF Ai Truck for this map but every truck bar this repaint is showing in the AI :/ Could anybody shed some light on this ?
 

Richie_RH

New Member
Jul 27, 2016
29
0
For some reason there are no timetables for the route. I am running it on a Sunday in-game. There is no data for the timetables and I am not sure why this is. Can someone please help? Thank you.
 
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