For model makers just as for 3D computer modellers or mapmakers, the ultimate question is where do I stop or how far do I go in detailing. On the PC it has to do with polygon count, memory & ultimately usability on a widest range of machines.
With model making it probably has more to do with Scale, the larger the model is, the more detailing can be accurately added.
Some years back I experimented with an EFE 1/76 RT model totally dismantling it, cutting blind apertures, cutting the stairs area to make platform more realistic.
Then as one Resin Producer is now offering I decided to use the PC to create correct seat moquette, not sure when assembled back into model it was worth the effort. When I did the model it was rather a rush job so I have now just disassembled it to tidy up some of the rough edges.
Yes I know the light bulbs are too large & will be amended, but with the poles & seat rails added do you think it is worth the effort or a step too far?
With model making it probably has more to do with Scale, the larger the model is, the more detailing can be accurately added.
Some years back I experimented with an EFE 1/76 RT model totally dismantling it, cutting blind apertures, cutting the stairs area to make platform more realistic.
Then as one Resin Producer is now offering I decided to use the PC to create correct seat moquette, not sure when assembled back into model it was worth the effort. When I did the model it was rather a rush job so I have now just disassembled it to tidy up some of the rough edges.
Yes I know the light bulbs are too large & will be amended, but with the poles & seat rails added do you think it is worth the effort or a step too far?