Maps Strathshire (1 Viewer)

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Please note that some of the attachments in this thread are broken following a data loss in late 2016.
Welcome to Project Strathshire


This is a map made by myself, @ross4122 and is fictional throughout. I will use real life town and village names in the map in some places, but that's just because I can't think of any myself :P


In the first release of this map, I aim to include the following

  • 2 routes. A Park & Ride route, and a Strathshire to Longforgan route. The P&R lasting around 10-15 minutes, the Strathshire to Longforgan route lasting 15-20 minutes depending on the route I chooses.

  • A built up, historic looking town centre that looks quite decent.

  • A dual carriageway/motorway, you'll only be on this for 3 or 4 minutes but I aim to extend it in the future after I release York.

  • Unique objects and junctions. I know how to work the crossing editor quite well, so most junctions will be custom to the map.



Screenshots


Strathshire Bus Station


This is the bus station for the map. It's quite compact, and extremely tight so it will take some practise you manuover it correctly. I can get in and out in a tri-axle B9TL, and a bendy, so it's suitable.


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Hodge Street


After departing the bus station, you hit the bypass and then loop back into the Town Centre again. This is Hodge Street. I like the way it's turned out.


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Morgan Street


After going up a little side street, you swing a right into Morgan Street. Behind you is the bus station (it'll be right infront of you when you're driving), so you kinda get what the route will be like.


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Robertson Road


I've not built any of the bit inbetween the town/city centre and Robertson Road roundabout, so I've skipped and missed out a bit. Anyway, this is Robertson Road. It's the main road which leads into the hospital out of town. On the left you have Gibbs Park and on the right you have a mixed of terraced houses and shops.


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You might just be able to see the petrol station up there on the right too.


Bremmer Way


Bremmer Way is the road up to the left which is buses only. It's hard to explain in text, but when the map is released, it's quite easy to see why. At the end of the bus lane there is a set of traffic lights which give way to buses and only change when you approach, however they need some tweaking so if anyone has expertees with the crossing editor/traffic light phases, let me know.


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Queensway


Main ring road out of town. You may be able to see at this junction you can only go straight ahead in all directions, hence why there's two bus lanes.


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The Garden Park & Ride


The terminus of the Park & Ride route. I'm not too sure what I'm going to do with the other route, if it'll just skip the P&R or not. But what I think I might do is have it loop into the trading estate, Longforgan and back through the trading estate and into the P&R. So yes you double back on yourself, but it's more driving time.


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Few details now:


How much is complete?: I would say about 20-30% is complete considering I've started optimising and pathing the map up already.
What will be included?: It'll include one Park and Ride route running every 10 minutes, and a village route running every 30 minutes.
Is there an ETA?: As per the forum rules, please don't ask for ETAs. If you ask for a release date, you'll be asked how long is a piece of string and reported to a moderator. You've been warned!
Progress Checks: I've tried streaming the map, however the quality was fairly poor and it buffered constantly, so I'm afraid you'll just have to go through screenshots and written text.
What is Performance Like?: I'm trying to optimise the map as much as possible, for example using iomex's flora pack, and Road-hog123's corner pieces My computer is certainly are nothing to be proud of, but I can run most maps, so I'll try and keep the optimisation and performance up and the lag/frame drops down.
Can I have a Beta Release/be a Beta Tester?: No. It'll be part of the NESOT beta testing process, including the use of our 5 new beta testers.
Can I help out? Can I be a repainter?: No, but I appreciate your willingness to help out :) I will bear you in mind for future progress, however!


Known issues:


No pedestrians: That'll be fixed nearer the end when I get round to making copies of the pavement splines and putting paths on them.


Dodgy road markings: I've noticed one or two bits myself however if you notice any please let me know


Missing road signage: I've noticed a lack of this myself, if there are any mandatory road signs needing added let me know and I'll put them in.


Not got much else to say now, so thanks for reading up to now. If you have any queries and comments about the map just post below. :)
 
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Ross

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Today I've been working on more of the area around the countryside and adding in some road signage.
upload_2017-2-19_18-0-20.png

upload_2017-2-19_18-1-44.png

upload_2017-2-19_18-2-21.png

upload_2017-2-19_18-2-52.png


As is evident, I'm still working on things, particularly road textures. This is the countryside nearly done (at last - so many trees!) and I'll be back working in the city again.
As always, comments and constructive criticism is appreciated.
 

Gh0st28

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Mar 29, 2016
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Today I've been working on more of the area around the countryside and adding in some road signage.View attachment 7902
View attachment 7903
View attachment 7904
View attachment 7905

As is evident, I'm still working on things, particularly road textures. This is the countryside nearly done (at last - so many trees!) and I'll be back working in the city again.
As always, comments and constructive criticism is appreciated.
Alot alot of trees xD. Looks fantastic as usual :)
 
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Lukeyboi

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Apr 5, 2016
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Ah that does look good. A little suggestion here, is due to the amount of trees in the first couple screens, you might wanna sort of turn that area into like a forest type thing? But either way it is byootiful and can't wait for my bayta to be updated! :P
 

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Ross

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With pathing nearing completion, I have decided to add in some AI services.
Service 24: Operates between Muirdrum and Craigroy. Runs every 20 minutes, and comes onto scene at the Bus Station and exits at the town centre roundabout.
Service 37: Operates between Cock Bridge and Dunphail every hour. Comes onto scene at the end of Reid Street, and exits at the Bus Station after a town centre loop.
Service 85: Operates between Thorpemorn and Briach. Runs every hour, and comes onto scene at the roundabout in the Town Centre, then exiting in the town centre just before Forbes Street.
Here we see a 24 on the A91 outside the bus station, en-route to Muirdrum.
upload_2017-4-12_10-24-45.png

And here we see an 85 heading Thorpemorn on the A91 at the City Centre roundabout. (This bus still requires repainting, after being an ex-First vehicle)
upload_2017-4-12_10-20-41.png


Map development wise, we're getting there. User @danielc2525 did a video of route 301, and uploaded it to YouTube. You can view this here:
Left to do is the little remainder of pathing and then onto polishing. There's also about 500 metres of road scenery needing built, which I can manage to do very soon.
Keep tabs on this WIP thread for more information, as usual. And as normal, any comments or constructive criticism is always appreciated. :smiley:
 

CrazyShark Gaming

A SHARK-ing person
Jul 31, 2016
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With pathing nearing completion, I have decided to add in some AI services.
Service 24: Operates between Muirdrum and Craigroy. Runs every 20 minutes, and comes onto scene at the Bus Station and exits at the town centre roundabout.
Service 37: Operates between Cock Bridge and Dunphail every hour. Comes onto scene at the end of Reid Street, and exits at the Bus Station after a town centre loop.
Service 85: Operates between Thorpemorn and Briach. Runs every hour, and comes onto scene at the roundabout in the Town Centre, then exiting in the town centre just before Forbes Street.
Here we see a 24 on the A91 outside the bus station, en-route to Muirdrum.
View attachment 10596
And here we see an 85 heading Thorpemorn on the A91 at the City Centre roundabout. (This bus still requires repainting, after being an ex-First vehicle)
View attachment 10594

Map development wise, we're getting there. User @danielc2525 did a video of route 301, and uploaded it to YouTube. You can view this here:
Left to do is the little remainder of pathing and then onto polishing. There's also about 500 metres of road scenery needing built, which I can manage to do very soon.
Keep tabs on this WIP thread for more information, as usual. And as normal, any comments or constructive criticism is always appreciated. :smiley:

This kinda makes me jealous at the fact i'm a bad map builder
 
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