Recolouring the B9TL's matrix display (also applies to C400(R)) (1 Viewer)

Jul 21, 2016
156
3
391
Hi Peter,

if you head to the model file of the B9TL and head to the section that shows:

Code:
Frontmatrix, normal
4
[texttexture]
Vollmatrix_Inhalt
FlipDot_Font_Vollmatrix
360
57
0
255
134
0

Frontmatrix, invertiert
5
[texttexture]
Vollmatrix_Inhalt_invert
FlipDot_Font_Vollmatrix_invert
360
57
0
255
134
0

Linienmatrix
6
[texttexture]
Vollmatrix_Linie_Inhalt
FlipDot_Font_Vollmatrix
87
57
0
255
134
0

You can then edit the last three numbers of each texture setting to:
Code:
255
255
255
for white.

Make sure you backup the file before editing just in case ;)

Leemers
 

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Mar 15, 2017
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I tried that but unless this happens all the time the side destination is still orange
Screenshot (285).png
 

Sambob_12

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Road-hog123

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@andrewsmith it's right close to the top of the file, if you scroll just a little you'll see the start of the "text-textures" section and if you keep scrolling to the bottom of the ticket-machine text-texture definitions you'll find the 2 definitions for the matrices and the definition for the display controller (the last one). :)
Code:
#################

Frontmatrix, normal
19
[texttexture]
Vollmatrix_Inhalt
FlipDot_Font_Vollmatrix_C400
370
57
0
255
168
38

Linienmatrix
20
[texttexture]
Vollmatrix_Linie_Inhalt
FlipDot_Font_Vollmatrix_C400
87
57
0
255
168
38

21
Hanover matrix
[texttexture]
Vollmatrix_Inhalt
FlipDot_Font_Vollmatrix_C400
360
70
0
11
15
16
 
Last edited:
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Mar 15, 2017
705
11
562
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He/Him
@andrewsmith it's right close to the top of the file, if you scroll just a little you'll see the start of the "text-textures" section and if you keep scrolling to the bottom of the ticket-machine text-texture definitions you'll find the 3 definitions for the matrices. :)
Code:
#################

Frontmatrix, normal
19
[texttexture]
Vollmatrix_Inhalt
FlipDot_Font_Vollmatrix_C400
370
57
0
255
168
38

Linienmatrix
20
[texttexture]
Vollmatrix_Linie_Inhalt
FlipDot_Font_Vollmatrix_C400
87
57
0
255
168
38

21
Hanover matrix
[texttexture]
Vollmatrix_Inhalt
FlipDot_Font_Vollmatrix_C400
360
70
0
11
15
16
Thanks! I just needed to make sure because I did not know if I needed to avoid the Hanover matrix.
 

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