The Enviro 200 by GX7767 Studios has been around for some time now and many people use this vehicle on a regular basis. However, unfortunately, the original mod came with quite poor quality repaint templates - which meant that skinners were unable to produce high-quality liveries without quite a bit of difficulty.
However, this resource hopes to change that! I've simplified the templates significantly and removed the KMB branding to allow the template to be used from a clean slate and is now much more straightforward to use compared to before.
Credits:
Jason: Significant simplification of the original templates to allow for easier skinning.
GX7767 Studio: Original Templates & Alexander Dennis Enviro 200
How to Use:
Check out these three images to see how simple and straight-forward skinning with this template is (click to enlarge)!
However, this resource hopes to change that! I've simplified the templates significantly and removed the KMB branding to allow the template to be used from a clean slate and is now much more straightforward to use compared to before.
Credits:
Jason: Significant simplification of the original templates to allow for easier skinning.
GX7767 Studio: Original Templates & Alexander Dennis Enviro 200
How to Use:
- Import these .TGA (Targa) Files in this archieve into your editor of choise (Paint.NET, GIMP or Photoshop are good options)
- Name the template layer accordingly (ie. Template) so that you can easily identify it.
- Create a new layer called 'Paint Layer' and set it to 'Multiply'. This allows the template to show through the repaint and have all the correct shadow and detailed textures of the original vehicle. Please note, the side textures are squished (like the originals), so your liveries should be made to look a little squished in the editor, but will look good in-game!
- Once you have created your basic paint layer and painted, you can now create several groups/folders to keep extra elements (eg. Logos & Adverts) seperated!
- Save two versions of your file, a file that allows you to easily return to your repaint and edit, and also export as a .TGA file for use in-game.
- Finally, happy skinning!
- Name the template layer accordingly (ie. Template) so that you can easily identify it.
- Create a new layer called 'Paint Layer' and set it to 'Multiply'. This allows the template to show through the repaint and have all the correct shadow and detailed textures of the original vehicle. Please note, the side textures are squished (like the originals), so your liveries should be made to look a little squished in the editor, but will look good in-game!
- Once you have created your basic paint layer and painted, you can now create several groups/folders to keep extra elements (eg. Logos & Adverts) seperated!
- Save two versions of your file, a file that allows you to easily return to your repaint and edit, and also export as a .TGA file for use in-game.
- Finally, happy skinning!
Check out these three images to see how simple and straight-forward skinning with this template is (click to enlarge)!
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