Not really. All you need to do is create the blind texture using another one as a template and Paint.Net, and then assign these textures to the appropriate HOF trips to make the blinds appear on the Fleetline when the correct destination is picked. Simples!
Not really. All you need to do is create the blind texture using another one as a template and Paint.Net, and then assign these textures to the appropriate HOF trips to make the blinds appear on the Fleetline when the correct destination is picked. Simples!
Not really. All you need to do is create the blind texture using another one as a template and Paint.Net, and then assign these textures to the appropriate HOF trips to make the blinds appear on the Fleetline when the correct destination is picked. Simples!
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