Buses Plaxton Primo (1 Viewer)

Hello, I have currently been modelling for a while on this bus and recently I reached out for help on how to get buses into Omsi and how it works. Thanks to Whistlehead mainly he has helped me a lot and I am now actively developing this bus for Omni. I decided to make a WIP thread because I would like advice on this as I would like to do the best job possible.

There is a still a lot to do but I will continue to work on it. I will mainly be posting the updates from what I have in Blender, then slowly transitioning to what it will look like in Omsi.

All Feedback is welcome!

P.s - This is the first bus I have made.

bus.png
 

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Rhys

Add-on London Team
Mar 20, 2016
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Here is how it looks so far in OMSI.

View attachment 2075
Keep trying, practise makes perfect, I think it would be better to rebuild each part of the model stage by stage, however I think what you've done so far shows that you have put in quite a bit of effort. Many people dont even get past the cube in blender, You will only get better and better with time. I'm always here if you need any blender advice :)
 

whistlehead

Alias Mr Hackenbacker
UKDT
Add-on London Team
Dec 10, 2015
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Don't worry though, even if you can't get the modelling nailed, I'm sure there'll be someone who gets the modelling spot on but can't script for the life of them :P

Practice makes perfect, anyhow
 

JDCustard

Founder of JDDEV
Aug 4, 2016
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Keep trying, practise makes perfect, I think it would be better to rebuild each part of the model stage by stage, however I think what you've done so far shows that you have put in quite a bit of effort. Many people dont even get past the cube in blender, You will only get better and better with time. I'm always here if you need any blender advice :)
Thank you and I may be in contact one day! Yeah I do have Blender experience but vehicles are a different ball game aren't they. I recon it would fit a mobile game well;) I think curves are my issue to be honest.
 

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Mystic Greg

Add-on London Team
May 22, 2016
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Tbh it doesn't too bad, obviously it wants a lil improving but all part of a learning curve. Good to see more people making models in the community :)

One thing if it hadn't been mentioned is try to avoid saving over what you have if you do Ctrl + T, it becomes an absolute hassle to edit in Blender :p
 

JDCustard

Founder of JDDEV
Aug 4, 2016
147
7
204
Tbh it doesn't too bad, obviously it wants a lil improving but all part of a learning curve. Good to see more people making models in the community :)

One thing if it hadn't been mentioned is try to avoid saving over what you have if you do Ctrl + T, it becomes an absolute hassle to edit in Blender :tongueout:
Yeah I mean people can't be experts out of nowhere, like most of you people was probably at my skill level at one point and I would encourage more people to give it a go. Okay so do CTRL-T for the final export.
 
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Mystic Greg

Add-on London Team
May 22, 2016
193
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Yeah I mean people can't be experts out of nowhere, like most of you people was probably at my skill level at one point and I would encourage more people to give it a go. Okay so do CTRL-T for the final export.
It's much better than the first model I made, and it's textured which was more than I could do :p. Have a Google and look at edge split, spin tool, knife project and shade smooth, they might make some stuff easier for you :)
 

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