This is a place where if you're thinking of starting a new project, you can bounce ideas back and forth off other members of the community.
I always send people to this set of tutorials to learn Blender: 44090 Digital Models | Tutorials because they cover almost everything. The first few are for 2.49b, which has a different UI to the current version, but the last one is for the most recent UI. The first ones are more comprehensive than the last one, and are mostly still applicable, but you have to work out how to apply them to the current UI.I aim to build an ALX200 from scratch. I am new-ish to Blender so know the basics. Don't know how it is gonna turn out or how long itll take
I'm going to create my hometown of Grimsby but due to my inexperience with the editor, will only create 1 route to start of with. How many routes would be ideal for a map based on a town (we have 12 urban routes)
I've got the SDK up now and I'm currently reading through it. I'll probably include the bus depot and 3/4/6. I'll have to work on it when I'm free from doing college work. I'm currently doing a short map to test the skills, but the advice is appreciated, thanks.The answer to that is as many as you reckon you can handle. Starting with one route is very sensible, it'll let you gauge how fast you can work as well as learn the skills you need. Personally, I'd aim for three to five routes with a bus depot, enough to keep people interested.
Before you begin I'd recommend you start with a simple test map to try your hand at things - just a tile or two of scenic detail. Have you read the SDK manual?
I've got the SDK up now and I'm currently reading through it. I'll probably include the bus depot and 3/4/6. I'll have to work on it when I'm free from doing college work. I'm currently doing a short map to test the skills, but the advice is appreciated, thanks.
With regards to your question earlier about fictional of not, can you model buildings in Blender? This pretty much decides you're answer to that as well. Also, something else handy to do is to open up BoTW or Cotterell and see how things are done.I've got the SDK up now and I'm currently reading through it. I'll probably include the bus depot and 3/4/6. I'll have to work on it when I'm free from doing college work. I'm currently doing a short map to test the skills, but the advice is appreciated, thanks.
Blender is another thing on the agenda for me to learn. My fictional map for me to get the grips of the editor will use any free assets I am allowed to use, but for the Grimsby project, I'll probably use blender to create things like the Dock Tower.With regards to your question earlier about fictional of not, can you model buildings in Blender? This pretty much decides you're answer to that as well. Also, something else handy to do is to open up BoTW or Cotterell and see how things are done.
I suggest that you learn it first before getting ahead of yourself as it does take time.Blender is another thing on the agenda for me to learn. My fictional map for me to get the grips of the editor will use any free assets I am allowed to use, but for the Grimsby project, I'll probably use blender to create things like the Dock Tower.
I would recommend the Omnicity first, although the Olympus is more popular, we have no decent quality single decker English buses in Omsi 2 (unless you count Josh) so I think it would be more useful. Always nice to see more people trying to create buses, I wish you good luck.Im going to try and build an Optare Olympus and possibly a Scania Omnicity my local company doesnt have any Omnideka but they do have the other two but in the end i want to recreate the following in Omsi and make the Scania Army but i need to learn bleneder first
I was thinking about making a Bournemouth and Poole map, but I don't know anything about making a map haha. If anyone could show me a decent tutorial or lend a hand it would be greatly appreciated
There's an official SDK for the editor here: http://www.omnibussimulator.de/download/SDK/Manual_SDK_1_EN.pdf
If you work through that, it'll tell you most of what you need to know, and the rest is just try, try and try some more. Note that a few things have changed since that guide was written, but it's largely the same and you'll probably pick up on the differences as you go.
Best of luck